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water_canals_city_beneath.vmt

By Valve, 1 Year ago, written in Plain Text.
URL http://stikked.com/view/74165386
"Water"
{
        "Water_DX60"
        {
                "$fallbackmaterial" "nature/water_dx70_beneath"
        }
        "Water_DX80"
        {
                "$refractamount" ".2"
        }
        "Water_DX81"
        {
                "$refractamount" ".2"
        }
        "$abovewater" 0
        "$forceexpensive" 1
        "%compilewater" 1
//      "$forcecheap" 1
        // bottom materials shouldn't use $envmap!!!  They won't work if they do.
//      "$envmap" "env_cubemap"
        "%tooltexture" "dev/water_normal"
        "$refractamount" ".4"
        "$refracttint" "[.8 .75 .65]"

        "$reflectamount" "1"
        "$reflecttint" "[1 1 1]"

//      "$reflecttexture" "_rt_WaterReflection"
        "$refracttexture" "_rt_WaterRefraction"

        "$scale" "[1 1]"

        "$bumpmap" "dev/water_dudv"
        "$normalmap" "dev/water_normal"

        "$surfaceprop" "water"
        "$bumpframe" "0"

        "$fogenable" 1
        "$fogcolor" "{40 34 27}"
        "$fogstart" -100.00
        "$fogend" 400.00

        "Proxies"
        {
                "AnimatedTexture"
                {
                        "animatedtexturevar" "$normalmap"
                        "animatedtextureframenumvar" "$bumpframe"
                        "animatedtextureframerate" 30.00
                }

                "TextureScroll"
                {
                        "texturescrollvar" "$bumptransform"
                        "texturescrollrate" .05
                        "texturescrollangle" 45.00
                }

                "WaterLOD"
                {
                }
        }
}

 

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