"Water"
{
"Water_DX60"
{
"$fallbackmaterial" "nature/water_dx70_beneath"
}
"Water_DX80"
{
"$refractamount" ".2"
}
"Water_DX81"
{
"$refractamount" ".2"
}
"$abovewater" 0
"$forceexpensive" 1
"%compilewater" 1
// "$forcecheap" 1
// bottom materials shouldn't use $envmap!!! They won't work if they do.
// "$envmap" "env_cubemap"
"%tooltexture" "dev/water_normal"
"$refractamount" ".4"
"$refracttint" "[.8 .75 .65]"
"$reflectamount" "1"
"$reflecttint" "[1 1 1]"
// "$reflecttexture" "_rt_WaterReflection"
"$refracttexture" "_rt_WaterRefraction"
"$scale" "[1 1]"
"$bumpmap" "dev/water_dudv"
"$normalmap" "dev/water_normal"
"$surfaceprop" "water"
"$bumpframe" "0"
"$fogenable" 1
"$fogcolor" "{40 34 27}"
"$fogstart" -100.00
"$fogend" 400.00
"Proxies"
{
"AnimatedTexture"
{
"animatedtexturevar" "$normalmap"
"animatedtextureframenumvar" "$bumpframe"
"animatedtextureframerate" 30.00
}
"TextureScroll"
{
"texturescrollvar" "$bumptransform"
"texturescrollrate" .05
"texturescrollangle" 45.00
}
"WaterLOD"
{
}
}
}