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water_lowmurkref.vmt

By Valve, 1 Year ago, written in Plain Text.
URL http://stikked.com/view/13702818
"Water"
{
        "Water_DX60"
        {
                "$fallbackmaterial" "nature/water_lowmurkref_dx70"
        }
        "Water_DX80"
        {
                "$refractamount" ".23"
        }
        "Water_DX81"
        {
                "$refractamount" ".23"
        }
        "$abovewater" 1
        "%compilewater" 1
        "$forceexpensive" 1
        "$reflectentities" 1
        "$envmap" "env_cubemap"
        "%tooltexture" "dev/water_normal"
        "$refracttexture" "_rt_WaterRefraction"
        "$refractamount" "2"
        "$refracttint" "[1 .96 .91]"

        "$reflecttexture" "_rt_WaterReflection"
        "$reflectamount" "2.5"
        "$reflecttint" "[1 1 1]"

        "$scale" "[1 1]"

        "$bumpmap" "dev/water_dudv"
        "$normalmap" "dev/water_normal"

        "$surfaceprop" "water"
        "$bottommaterial" "nature/water_canals_city_beneath"
        "$bumpframe" "0"

        "$fogenable" 1
        "$fogcolor" "{20 22 19}"
        "$fogstart" "0"
        "$fogend" "130"

        "Proxies"
        {
                "AnimatedTexture"
                {
                        "animatedtexturevar" "$normalmap"
                        "animatedtextureframenumvar" "$bumpframe"
                        "animatedtextureframerate" 30.00
                }

                "TextureScroll"
                {
                        "texturescrollvar" "$bumptransform"
                        "texturescrollrate" .05
                        "texturescrollangle" 45.00
                }

                "WaterLOD"
                {
                }
        }
}

 

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